Antony Ward
Since the early 1990’s, Antony Ward has continued to work for many of today’s top game development and visual effects studios.
Companies like Electronic Arts, Infogrames, Sumo Digital, Ragdoll Productions and Jellyfish Animation are just a few of his clients who utilise his skills in 3D modelling, texturing, rigging, animation and tool creation on a regular basis.
In addition to this, he has also found time to share his knowledge through three successful technical manuals and continues to do so with regular tutorials.
Even though his primary tool of choice is Autodesk Maya, the past few years have seen him dedicate more time to working in Adobe Photoshop, to further develop his illustration skills and the unique style in which he paints today.
What started as a pastime has fast become an additional part of his already wide skillset as he juggles both 3D and 2D illustration work to please his many clients.